UPHYS:001Displacement is endpoint minus startView problem statementVector Kinematics And Relative MotionDisplacement VectorCartesian ComponentsSigned DirectionVector kinematics and relative motionUniversity Physics I · Calculation—
UPHYS:002Average velocity from two position recordsView access optionsVector Kinematics And Relative MotionAverage VelocityEndpoint DataInstantaneous VelocityVector kinematics and relative motionUniversity Physics I · Calculation—
UPHYS:003Constant vector velocity updates positionView access optionsVector Kinematics And Relative MotionConstant VelocityPosition UpdatePath LengthVector kinematics and relative motionUniversity Physics I · Calculation—
UPHYS:004Differentiate a planar trajectory componentwiseView access optionsVector Kinematics And Relative MotionPosition DerivativesVelocity ComponentsAcceleration ComponentsVector kinematics and relative motionUniversity Physics I · Calculation—
UPHYS:005A constant acceleration changes both componentsView access optionsVector Kinematics And Relative MotionConstant AccelerationVector ComponentsKinematic UpdateVector kinematics and relative motionUniversity Physics I · Calculation—
UPHYS:006Resolve an early projectile snapshotView access optionsVector Kinematics And Relative MotionProjectile ComponentsGravityVelocity ResolutionVector kinematics and relative motionUniversity Physics I · Calculation—
UPHYS:007Relative position uses one common frameView access optionsVector Kinematics And Relative MotionRelative PositionRelative VelocityBearingVector kinematics and relative motionUniversity Physics I · Calculation—
UPHYS:008Convert a bearing and speed into componentsView access optionsVector Kinematics And Relative MotionBearing ComponentsGround VelocityConstant MotionVector kinematics and relative motionUniversity Physics I · Calculation—
UPHYS:009Average speed is not average velocity magnitudeView access optionsVector Kinematics And Relative MotionAverage SpeedAverage VelocityTwo Leg MotionVector kinematics and relative motionUniversity Physics I · Concept & counterexample—
UPHYS:010Integrate a time-dependent accelerationView access optionsVector Kinematics And Relative MotionTime Dependent AccelerationInitial ConditionsVector IntegrationVector kinematics and relative motionUniversity Physics I · Calculation—
UPHYS:011Signed velocity area gives displacementView access optionsVector Kinematics And Relative MotionVelocity IntegrationSigned DisplacementInstantaneous AccelerationVector kinematics and relative motionUniversity Physics I · Calculation—
UPHYS:012Uniform circular motion points inwardView access optionsVector Kinematics And Relative MotionUniform Circular MotionVector OrthogonalityCentripetal AccelerationVector kinematics and relative motionUniversity Physics I · Theorem—
UPHYS:013A level-ground projectile returns symmetricallyView access optionsVector Kinematics And Relative MotionProjectile RangeFlight TimeMaximum HeightVector kinematics and relative motionUniversity Physics I · Calculation—
UPHYS:014Launch height breaks projectile time symmetryView access optionsVector Kinematics And Relative MotionElevated ProjectileQuadratic RootImpact SpeedVector kinematics and relative motionUniversity Physics I · Calculation—
UPHYS:015Aim upstream for a shortest river pathView access optionsVector Kinematics And Relative MotionRiver CrossingRelative VelocityUpstream HeadingVector kinematics and relative motionUniversity Physics I · Calculation—
UPHYS:016Fastest river crossing accepts downstream driftView access optionsVector Kinematics And Relative MotionMinimum Crossing TimeCurrent DriftVelocity ComponentsVector kinematics and relative motionUniversity Physics I · Calculation—
UPHYS:017Crab into a crosswind to hold courseView access optionsVector Kinematics And Relative MotionCrosswind CorrectionAirspeed GroundspeedCourse HeadingVector kinematics and relative motionUniversity Physics I · Calculation—
UPHYS:018A cyclist changes the apparent rain directionView access optionsVector Kinematics And Relative MotionApparent RainObserver Relative VelocitySigned ComponentsVector kinematics and relative motionUniversity Physics I · Calculation—
UPHYS:019Walking velocity composes with train velocityView access optionsVector Kinematics And Relative MotionGalilean AdditionTrain FrameRelative DirectionVector kinematics and relative motionUniversity Physics I · Calculation—
UPHYS:020A released package keeps the cart velocityView access optionsVector Kinematics And Relative MotionMoving ReleaseGalilean FrameFree FallVector kinematics and relative motionUniversity Physics I · Calculation—
UPHYS:021Changing angular speed adds tangential accelerationView access optionsVector Kinematics And Relative MotionNonuniform Circular MotionTangential AccelerationRadial AccelerationVector kinematics and relative motionUniversity Physics I · Calculation—
UPHYS:022Range rate and bearing rate split relative velocityView access optionsVector Kinematics And Relative MotionRange RateBearing RateRadar KinematicsVector kinematics and relative motionUniversity Physics I · Calculation—
UPHYS:023Crossing one coordinate does not imply collisionView access optionsVector Kinematics And Relative MotionCollision ConditionSimultaneous ComponentsRelative PositionVector kinematics and relative motionUniversity Physics I · Concept & counterexample—
UPHYS:024Resolve acceleration along a curved pathView access optionsVector Kinematics And Relative MotionTangent Normal ComponentsPath CurvatureParametric TrajectoryVector kinematics and relative motionUniversity Physics I · Calculation—